19:04

LTE

what would you even expect to be here.

About

I love creating projects that are easy to maintain, and fun to interact with. I am constantly looking for new things to learn, and always am thinking of the best tool for the job. This leads me to make informed decisions, and take unorthodox approaches to solve problems.

Education

August 2016 - May 2020

Rensselaer Polytechnic Institute

B.S. Computer Science/B.S. Game Simulation Arts and Sciences

Troy, NY

Fall 2018 (study abroad)

Technical University of Denmark

Lyngby, Denmark

August 2012 - May 2016

Park City High School

Park City, UT

Skills

C++

Javascript/Typescript

HTML/CSS/SASS

C# (Unity)

Rust

Obj C/Java (Xcode/Android Studio)

Photoshop (Adobe Suite)

Blender

ReactJS

Jekyll

Phaser 2/Phaser 3

Python

Work Experience

Brainium

Software Engineer

Aug 2022 - Current

Portland OR

  • Maintained a catalogue of mobile card games by releasing feature updates, adding new ways of monetization, and fixing bugs.
  • Independently conceived and developed Brainium's inaugural playable ad for their Jumbline game.
  • Used C++ for shared logic between platforms, as well as Java/Obj C for any platform specific code.

Applovin

Game Developer

Nov 2020 - Aug 2022

Remote (Portland OR)

  • Created playable mobile ads for partner studios, including titles such as Wordle!, Wordscapes, and Blockscapes.
  • Met deadlines while still creating 1-3 playable ads per week.
  • Created and maintained a reusable library of games and tools used by me and my team that allowed us to quickly ideate and expand existing playables.
  • Responsible for training new hires and documenting several of the tools and projects I created.

Capital Region BOCES

Game Development Teacher

Sept 2020 - Nov 2020

Schenectady NY

  • Taught students the fundamentals of game design by creating board games and digital projects.
  • Introduces the program to Twine, and created lessons around using it.

The Downtube Bicycle Works

Sales Manager

May 2022 - Nov 2022

Albany NY

  • Coded scripts that automated our inventory management spreadsheet, making it much more reliable.
  • Managed customer expectations during our unpredictable supply due to COVID.

E-Line Media

Software Engineer Intern

Jun 2019 - Aug 2019

Tempe AZ

  • Created several small games to be included in the Alpha launch of The Endless Mission using their Unity-Based Engine.
  • Communicated with my team strategies I used to overcome difficulties with their engine that would then be implemented into the final game

Other Interests / Awards

finalists at E3's 2019 College Game Competition (Grave Shadows), winner of 2020 McKinney Writing Contest in Electronic Mixed Media Using Language (Party Game), Volunteer at Blanchet House, Former President of Ground Zero Basement (diy music venue at RPI), College radio DJ for 3 years at WRPI, knitting and crochet, futsal,